![]() Here you tell where the models have to be saved and the filename for the models/objects. qc and can be edited in a text editing program. QC file is the place where game engine data is specified. The primary function is to tell StudioMdl.exe where to find textures and SMD files. Things like animations, submodels, textures and weight can be found in it. ![]() It can be seen as a kind of table of contents for model projects, containing a list of all the assets which will be included in a finished model. During this project there were made animations, but only static models will be implemented in the VU Game. SMD file always needs a animation, even if the model is static. SMD contains only animation data and information for StudioMdl to be sure that the animation data matches the skeleton of the reference model. SMD is the volume that the physics engine uses to calculate collisions, and any links between its verticies and the skeleton, in other words for touch. ![]() Viewed in a text editor a long list of 3D coordinates will show up. ![]() They produce a static image of the complete model. These reference SMD files don't need any animation data. During this project two of those were studied, by using Mikshape and by using Maya (very broad).SMD files come in three different ways:Ī reference SMD file is a complete snapshot of the model, including its geometry, skeletal structuce, texture and the links between its mesh vertices and skeleton.
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May 2023
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